Version 1.2 is an improvement over 1.1 as new weapons are included (standard turbolasers hav Captain Steve 2004-08-12 465.60 KB 1,004 Comments: 1 Armada 2.5 Beta Patch 1 & 2. Star Trek: Armada v.1.2 patch. This patch updated Star Trek: Armada versions 1.0 and 1.1 to version 1.2. Star Trek®: Armada™, 1.2 patch Star Trek: Armada v1.2 Patch Size: 4 MB Installation Instructions. To upgrade your version of Star Trek: Armada, simply download Armadapatch12.exe (4 mb) and double-click it. Click on the Next.
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Description of Star Trek: Armada Windows
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Star Trek: Armada 2. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Recently added 40 View all 1,139. Log in to view your list of favourite games. The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II. Klicke in dieses Feld, um es in.
When it comes to space operas like Star Trek or Babylon 5 you can have all the square-jawed heroes, but what you really need to give a show that extra edge is some really nasty baddies. Bablyon 5 pulled this off well, featuring the evil Shadows, with their jet black ships and sneaky plots. And the entertainingly off-kilter Lexx 's central antagonist was a strange shadowy lifeform who initially ruled a rather macabre universe dominating empire (which Star Wars' Imperial Empire had nothing on) and later became a sort of half machine creature who succeeded in destroying the entire universe piece by piece.
But the creators of Star Trek: The Next Generation must claim the prize for creating the best evil baddies ever - the Borg. The Borg are half human, half mechanical and uglier than the Daleks ever were. Except that is, for Voyager's Seven of Nine who has been shorn of most of her robotic appendages and appears to be the only member of the Voyager crew with a with access to unlimited supplies of lycra and special Borg 'implants' which probably contravene every Starfleet clothing regulation. Still, she's more a blip than an emerging trend amongst the Borg, and the rest of the Borg remain thoroughly nasty, their nastiness rating boosted by the fact that they spend most of their free time mercilessly assimilating all species they come across, turning them into Borg drones and stripping them of their individuality.
And if that wasn't worrying enough, they're virtually unstoppable. They're so nasty, in fact, that I suspect at least half of all the people who bought Star Trek: Armada bought it just for the chance to play as the Borg. After all, everyone knows that the when it comes to lethal weaponry and bottom-kicking ships, bad is best.
Powered down
Unfortunately, those looking forward to assimilating the universe in one fell swoop may be a little disappointed upon picking up Star Trek: Armada, for a couple of reasons. The first of the reasons is that the Borg campaigns, like those of the other races, slot neatly into the storyline. This is an interesting approach in itself but does have the downside that you can't do anything that would alter the storyline. You can't assimilate the Enterprise for example, or assimilate the Earth and rule the galaxy (on a permanent basis, at least). Having the bad guys win is apparently not on the cards - the Federation always manage to save the day. Secondly, as David Finn points out in his pretty comprehensive review, the Borg in Armada are rather weak compared to their counterparts in the Star Trek: First Contact movie and the ST:NG.
In the series, the Borg cube dwarfed the Enterprise and the only way the Federation could defeat the Borg was by running around like headless chickens for 40 minutes and then coming up with some techo-gibberish to miraculously disable and or destroy them. In Star Trek: Armada however, each cube is about the same size as the Enterprise and about as strong. The series and movie Borg ships also had the ability to remodulate their shields thereby negating any phaser damage they may have received - this too has been taken out of the game, despite the fact that the Borg ships, when ordered to move, often say 'remodulating shields'. 'Resistance is futile?' - resistance is too flipping easy, more like. Oh, how cruel it is to have your plans for galactic domination crushed...
Kidnapped
On the plus side, you do still get a variety of Borg weaponry that you can use against your foes, such as the combined holding beam and assimilator attached to the Borg Cube that can grab and assimilate the crew of any ship, even if their shields are up. Other races can take over ships too, but they have to wait till their opponents' shields are low - but it's still worth doing as there's something ego-boosting, especially in multiplayer mode, about nicking your enemy's ships and then using them to take out their own. It's one of the rather nice touches that makes Star Trek Armada such a promising game when you first pick it up.
Other nice (or 'neat' if you're an American) touches include the multiplayer game which features a skirmish mode so you can take on AI opponents in lieu of kicking arse on-line and getting some practice in. Plus, should you go about setting up your own multiplayer game you can customise pretty much everything in the game - including whether or not the Ferengi put in an appearance. When this race is in the game they'll fly around the game area and nick any crewless derelicts, hauling them away before you can re-crew and rescue them.
At least in theory that's the way it's supposed to happen - in truth, I witnessed a rather monumental Ferengi bug not once but twice while playing Star Trek: Armada. Not only did a Ferengi ship manage to capture one of my ships that was fully crewed with Borg, having recently been assimilated, but on traversing an asteroid belt the Ferengi ship cleared the belt okay but my ship got stuck behind an asteroid, so the Ferengi's blue tractor beam stretched, and stretched, and stretched. Until, no - my ship didn't escape, the ship was mysteriously pulled through a solid asteroid and taken off the map.
Buggy of Borg
And the above bug wasn't the only one I ran into either - even with the Beta Patch installed I ran into a number of others, some minor, some major. The worst one was on the fourth Federation mission - after destroying all the Borg vessels and bases I found myself unable to complete the mission as there was one green dot on the map. This dot turned out to be nothing at all - not a ship, not a Borg base, just a strange dot that could not be destroyed, so I ended up skipping the mission as have dozens and even hundreds of people if the strategic newsgroups are anything to go by. Shipping a product with this many bugs just isn't on and it's especially annoying as Star Trek: Armada had the potential to be a real corker.
In strategic terms too, Armada is a little under par - it could have done with a little more unit tweaking and unit variety. Granted, the differing special abilities of the ships do add some variety to the game but they don't disguise the fact that each side has pretty much the same basic types of ships and units. In Total Annihilation - a comparison that's especially valid since Armada is just a 2D strategy game in space - no single unit could kick the electronic cack out of every other one. You could blitz Big Bertha guns with aircraft, manufacture anti-aircraft units that could take out flying vehicles and use smaller craft to take out the giant stomping robots and tanks.
But in Star Trek: Armada - even when you have the 'director's cut' mode turned on which means ships turn and zoom around in combat - you need only to manufacture six or so of the big units such as the large Enterprise starships or the Borg Cubes to be able to take out pretty much everything in your path. Even a swarm of fighters doesn't stand much chance against a heavily armed starship - although you'd think the fighters would move too fast for the bigger ships to be able to get a lock on them. Still, no-one said Sci-fi had to be realistic. Or indeed that Star Trek: Armada had to be an entertaining and bugless game, more's the shame.
The real telling point is that if it wasn't for the Star Trek licence, Armada probably wouldn't have even made it to market. As it stands, Star Trek: Armada does, as David Finn states, feel like a rushed product. In fact, it feels like the production team were working on it happily, making good progress, when someone in marketing decided they needed it released next month, and they shipped it way ahead of time.
Star Trek: Armada could have been a good game, but as it stands it's just a case of big name, shame about the game.
Review By GamesDomain
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Comments and reviews
assimilated2020-10-310 point
beware that this game crashes immediately on startup (after the splash screen) if you have dual monitors connected - or at least it did for me.
phoenix2020-09-19-1 point
same problem here as armada 2 only 2 files available BIN and CUE files no actual game file this sucks guess i need to keep looking else were for these great games :(
Classicgamer232020-08-311 point
If phoenix ever reads this, the Armada.mdf and Armada.mds are fake CD images. You need to mount them with a program like WinCDEmu, its a free program that will allow you to mount the images. With the images mounted you should be able to start the executable file if you have one.
phoenix2020-08-240 point
well this sucks i downloaded all the files but cant even get the game to do anything ive extracted it all but all i get r files ' Armada.mds ' and ' Armada.mdf ' but there is no option to play the game cant install the patches as the patches cant find the game files guess im just gonna have to go and find the CD version again :(
Bafits2020-07-16-2 points
old-games.com
Both Armada 1 and 2 are available here...
Go to Armadafiles.com for Mods and Addons...
It's worth paying a few bucks to get this game to run with no hassle... I don't know what it is about myabandonware, but it's such a hassle to get anything to work properly when downloading from here...
madeingermany2020-04-05-1 point
On Win 10 with this fix, I did not need any special compatibility settings:
https://github.com/elishacloud/dxwrapper/wiki/Star-Trek-Armada-1
(Installed the provided 1.2 and 1.3 patches first)
ARTURO A.VELA ok2020-02-212 points
I just miss playing star trek armada
Retr0Gamer19712019-11-101 point
Thank you! I have been looking for this game for YEARS. It is wonderful that you guys have this!
Kurt2019-10-26-1 point
I've having issues where it says i don't have the CD in when i try to launch the game...
BebeOso2019-10-135 points
Ok. So many thanks to LECK for getting this working, for me.
It's still a buggy mess and crashes 7/10 in the menus, but once in, playing the game is no problem.
The big issue that I seem to have, is that once you've finished the fourth chapter for each faction, that's it. That's as far as the game will allow me to go.
It happened for the Federation, so I thought 'Fine, I'll move on'. Did it for all the others. Absolutely no idea why.
Tried using a code to move on, but all it seems to do is take me back to the main menu. Then when I try to open up a factions missions, game crashes out.
Very bizarre.
Wolfcall2019-08-14-1 point
I haven't been able to find patch 1.3 ANYWHERE!!!
Warthog2019-08-13-6 points
Error 'Unable to verify location of Star Trek Armada'
Any hints to fix this?
Nanox2019-04-09-5 points
So I mounted the .mds file and this still ask for a cd... what do i do?
KrisC13372019-03-062 points
it didnt work for me... did everything and tries to load. Get a black screen and then a loading cursor, then it closes and windows compatibility pops up. Ran compatibility as well and no difference.
franco2019-03-02-1 point
hello, can this game run in windows 8.1?
Leck2019-02-094 points
i figure i would answer the question everyone seems to have because i was trying to get this to work for 10 years and finally did. i cannot take most of the credit, even though i have some additional comments beyond just giving links. these are instructions how to get armada1 to work on windows 10. on windows 7 you can simply install patch 1.2 and it should work. i believe windows vista only needs patch 1.1, and on windows xp and 98 this game should run natively without modification.
first thing is you need the iso or cd of the game (you need the game). both should work the same way. if you have an iso, you need software to simulate a physical cd (or you can burn a physical cd is another option). the best free software for different purposes changes from year to year so i suggest 'virtual clonedrive' in 2019 as the best free software to mount iso files. any mounting software will do.
open the cd in your file explorer (double click on the cd drive) and run the 'setup.exe' . after armada is finished installing you can install a mappack into your addons folder. here is a link to get patches and maps http://armadafiles.com/files/armada. if you don't want to bother with the mappack, skip this step. you might be able to add maps later, i'm not sure. install patch 1.2. then install patch 1.3. then get the 'armada-fix' file from https://github.com/elishacloud/dxwrapper/wiki/Star-Trek-Armada-1 and follow the instructions on this page (if this link is broken simply copy the 3 files in the armada-fix into your main armada directory. if you don't have access to 'armada-fix' i am saving these files for decades, so you can contact me directly and i can send them to you)
you should be able to play single player at this point. i was unable to find a way to get out of 640x480 resolution or mute sound, but the game is still perfectly playable in this way on windows 10. i had to alt+tab out and back in to see anything but a black screen every time i started the game, but that's a small price to pay to play a game i've been trying to get to work for over 10 years.
i have a method i am going to try to get multiplayer to work i have not tried yet. it should work. it involves using the 'stvssw' mod and using tunneling software to connect 2 computers. again i'm not going to write this here because this method is more complicated than just getting the game to work, and i haven't even tested it yet.
-----
my website
www.Lecksite.com
TJ2019-02-04-6 points
Okay, I have no idea what to do with the ISO files. Why can't you just have the whole game file without having some silly ISO file? I don't like installing multiple apps to get one game 'unlocked'.
Jonnief832019-01-03-2 points
I was trying to change the ini file but i have noticed it is locked tight, any ideas ?
Thatonethere2018-12-271 point
I remember playing this game with my dad. Had some flashbacks to it over Christmas hoping it holds up to my memories
Aserez2018-12-081 point
When I was playing this as a teenager i found the full conversion star wars mod which was the absolute BEST. Loved it but my old pc could never handle it, now my new old pc can run it in its sleep!
Cao2018-11-030 point
I used to play this game NON-stop, I got so many mods and played online as often as I could. It's too bad it's tricky to get working, I was kind of hoping somebody would have modified it so that it works on WIndows 10 by now. There are ways to get it to work, sure, but it's a pain in the arse...unless I'm missing something?
Oh and I should say I still have my favorite old mod which I don't mind sharing (if they're not online anymore): AresV3, and some maps to go with it: 8fallen, 6war, 3contact.
Tinker2018-10-060 point
i have always used Deamontools lite for both making ISO image files of disks i currently have and mounting ISO files as well. it is totally free and work likes a champ!
it is also a great way to get those old CD games into a nice digital form so that you dont have to worry about the disk getting lost.
https://www.daemon-tools.cc/downloads#page
Ace862018-09-231 point
You'll have to make sure it's iso and not msb then you'll just use the file view and on the top left of the window is a mount option.
PC_Junkie_172018-07-101 point
i remember playing this game when i was 10 years old. this game is what got me into science and the star trek universe in the first place. its nice to see it preserved.
Vocaloidrocket2018-06-05-15 points
How do i get the ISO version to work on windows 10? i literally cant find anything anywhere to help me.
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Trading Station Error For All RacesThis type of problem happened before and because no one at Armada2Files or File Front would help me out and also didn’t even let me explain what I notice happening in the game, I ended up being forced to uninstall and reinstall my game and to start the whole mod/project all over again and since it was for my college Game Design class, it really set me back a lot and as such is something I actually can’t do again.
Alright, here is the problem that is happening with the Trading Stations (Last time I experienced this, it started the moment I added the first Part of the Dominion Ultimate Mods by STGamerNew2002, so I installed the rest of that mods serious (the patches) and the crash continued, with no helping after bringing this problem to the Armada 2 Communities attention at Armada2Files/File Front, I ended up having no choice but to uninstall the game and then reinstall it including all the patches and start all over again on the project. I did get in trouble for having to start over and Professor Parker was also disappointed that the A2 Community showed no helpfulness in solving that error, there actually was only one person named Toto that said that after my mod was complete to send him the completed game and he’d fix all the crashing errors that I was telling him about well corresponding through e-mail because even though he never told me the problem exactly, he told me that they were all easily fixable including the Trading Station problem so I said if it ever happened again after the whole mod was done I’d send it to him. Toto, happens to be the creator of one of the mods I’m using in my game, the Transphasic Torpedo that I choose over all the others). Because this crashing error is so easy to solve and even though I’ve gone through all the ODF files (because that’s what was replaced when the problem started), I can’t find it and even with all the ODF’s being backed up and restored to their originals, the game still crashes.
This time though, the crashing problem involving the Trading Stations didn’t start with any of the Dominion Ultimate mods, but I was playing as the Dominion when it first happened. This was the day that I actually fixed the problem with the new Dominion Starbase crashing the game (the base taken from Fleet Ops) but I will not blame Fleet Ops because they aren’t connected and I know this because a few days prior to adding the Fleet Ops additions to my mod, I added a mod that armed the Research Stations and Trading Stations of all the stock races, I believe the mod was called “Armada II Improvement Mod”. In this mod (or one I got at the same time) all the nebulas were modded by the creator to be able to allow stations to be built in them, I only added the build code into the nebulas that weren’t dangerous to be in or near (the mods creator actually had it set to build in these). Since the Research and Trading Stations were armed in this mod, I edited my mod’s corresponding stations with the exact same weapons. After that, I proceed to test the changes in the Federation Campaign, the second mission where the Trading Stations are featured and the game crashed even before it fully loaded. I figured that it had something to do with the nebulas and building so I restored those files but the crash still continued. After trying for a while to fix it I decided to play the first campaign mission and the game didn’t crash when I built the first Research Station so I assumed that wasn’t the problem with the second campaign mission crashing and thus the Trading Station was alright armed (found out later that neither the Research Stations or the Trading Stations will fire their weapons).
Well after giving up for awhile with that error and turning my attention to the Dominion and the additions from Fleet Ops, I started that part of the mods planned project so I’d at least stay on schedule. Once the problems with the Dominion Starbase was fixed, I went and played as the Dominion then after the Trading Station was fully build and the game crashed, I replaced the station with the Cardassian version (as an exchange of technology since they were once allies since I thought maybe the ODF file for the Dominion Trading Station was at fault. This was the wrong course of thinking because the crash happened again. So I finally decided to test the problem in the Map Editor in a map that I made for such testing moments titled “Battle Test” (this mad is just an empty map with nothing). I added the Trading Stations of all the races in the game and switched over by using the “CTRL-A” method and the game didn’t crash but then I found out that the Trading Stations for all the races are missing their button that activates their Trade Menus. These buttons were there well adding the Dominion Additions well using Fleet Operations but then when the Trading Stations were activated, that’s when they crashed both the Dominion and Cardassian versions. Now their buttons totally don’t show up and I believe that is what is causing the crashing problem in both the Campaign on loading for Campaign 2 for the Federation (along when the Trading Stations are attempted to be built in the later campaigns) and also in any Instant Action game. For this error I would also like to add that well the Trading Stations didn’t crash the game in the Map Editor, they did at least allow me to see that their Trade Button was missing, well the same button combination that allows you to start trading using the Cargo Ships is also missing but since they can only be built with an active Trading Station, I only found this out through the Map Editor too.
Now that I’ve reported the error in its entirety, I am hoping that someone here might know a fix for it to actually fix it and get the game to play right when the Trading Stations are built and will also allow the second Federation Campaign Mission actually load. If anyone wishes, I can post pictures of what are missing from both the Trading Stations and Cargo ships of all the races in the game.
****
Star Trek Armada Patch 1.2
***Non-Playable vs. Playable***
There has been something aching me for a long time when it comes to making a race in Star Trek Armada II Playable or Non-Playable, namely the Non-Playable races. I have made Species 8472 Non-Playable but whenever I select their race to add units to a map, the game then crashes. Species 8472 isn’t modded because there aren’t many good mods for them (there just aren’t many people creating mods for them) and this means they are still as weak as they were in the Stock version of the game. I have a few mods for them that will add some ships and also changes their textures but compared to the other races, their additions is about 2-3 total, its just not enough to stand up to the other races already in the game and that I’ve added. Now that Species 8472 is set to Non-Playable, the game crashes as I stated when selecting their units for the maps in the Map Editor and I fear that they also might be causing some of the Campaign Missions to crash when they are part of the map. I guess what my question is: “Is how do I make a race Non-Playable by the human player and remove them from being in the selection menu for Instant Action but still make it possible for their units to be added to the map and to also not crash any of the campaign missions?” What I did to make them Non-Playable now was to make them set to -1 in their Race File and totally removed them from their Races.odf file. Could I by any chance give them a higher number that 13 (what I know is the total number of playable races you can have in the game), will they work then? Or does an ODF file like the one used for the Ferengi needed to be created? How would doing something like that affect the game because right now, this is what my Armada II Race.odf file looks like:
numberOfRaces = 11
race0 = 'borg.odf'
race1 = 'fed.odf'
race2 = 'kling.odf'
race3 = 'rom.odf'
race4 = 'card.odf'
//race5 = 'species8472.odf'
race5 = 'tholian.odf'
race6 = 'reman.odf'
// this for a certain reman special weapon
race7 = 'terran.odf'
race8 = 'vulcan.odf'
race9 = 'dominion.odf'
// this one is 'uninhabited' for planets
Star Trek Armada 2 Patch 1.2 5.6
race10 = 'norace.odf'
As you can see, there are some Non-Playable Units already especially one that came with the Reman Rebellion Full Race Mod (The Remans), the weapon is number Race 7 on this list and it gates in Terran Empire Ships (there are also ships I want to add to that weapon that are Terran in origin that I’ve found here that because they have the Terran symbol on their hull they don’t rightfully fit with the Federation.) I do have the Breen in my game, but they are added to the Dominion (almost all of their ships from the Dominion Ultimate Mod (Dominion Ultimate 1.2 The Breen) but they won’t use their Breen sounds and I’m still trying to figure out how to get them to include the Breen sounds, the Breen Race Icon and all the other things that distinguish them as their own race. The following are races that I want to create (they’ll be like the Ferengi in the Stock Armada II game as they won’t be playable but they will actually work on the map without crashing the game. These races are:
1) The Suliban
2) The Xindi
3) The Son’a
4) The Gorn
5) A few Races from the Delta Quadrant (not the Borg) combined into one race – “Delta.odf”
On behalf of the races named above, I have a few additions for the Non-Playable Ferengi but even though I’ve added them to be only added to the game through the Map Editor, once they hit the map, they actually crash the game and I don’t know why that is the case. My goal with the Ferengi is to actually make them attack back if attacked and to also have their own on map base. Since the Ferengi don’t appear in the Race.odf file I figure that this should be allowed and also that the other races that I want to add should have the same effect, I just want them to be there for defending their space, for a small alliance in my soon to be created campaign (a fourth campaign by getting rid of the tutorials).
Of the races listed above though, I might add the Gorn as their own playable race, the Son’a (because I found a mod that will turn a few ships into a race, meaning I found a race for them) and then of course I was thinking about incorporating the Metathran Race from “Star Trek Armada 2: Art Of War (Part 2): Holy Wars by Achilles AKA WrathofAchilles”.
Doing this when completed should fill up the Races file with 13 Playable Races because the other Non-Playable races I would like to make treated like the Ferengi. That’s why I’m wondering do I have to create an ODF file like the one titled Fer.odf for those races and Species 8472 to actually make them work in the game?
***Increased Shield/HitPoint Values***
The change above has been made because Species 8472 in Star Trek Armada II don’t act like Species 8472 that we saw in Star Trek Voyager because in Voyager they were actually able to resist the Borg and then worse in Star Trek Armada II, the Borg don’t even act like they are really Borg. All these things I’ve been trying to change. So with the Borg, the Breen, and the Dominion, I increased their shield/hit point values and then all of a sudden the game has always crashed whenever these “stronger” ships are attacked or about to be destroyed. How can I change this so that this is not the case?
***Point Behind the Mod***